Breathe Free
Specifications
- Duration: January 2020 - May 2020.
- Team size: 6.
- Platform: Oculus Go.
- Type: AR/VR coursework at University.
Concept
Based on information provided by the medical team at CHLA, including Dr. Jeffrey Gold, Director of the Children's Outcomes, Research, and Evaluation (C.O.R.E.) Program, the main barrier to therapy completion in children suffering from Cystic Fribrosis (CF) is motivation; the children do not complete the required in-home therapy as required since the current methodologies are unengaging. In order to increase therapy completion rates, our team is creating VR games that will mimic the therapy treatments in an immersive and engaging environment.
By creating VR applications that leverage existing airway clearance therapies, we hope to increase therapy completion rates in CF patients. The immersive VR applications we are creating utilize natural inhalation and exhalation processes in order to create an intuitive and easy to use game that will ultimately replace the current, physical treatments.
The VR games we are creating utilize a novel, digital spirometer to capture breath inhalation, holding, and exhalation. These natural respiratory mechanisms will be converted to digital signals and used as the gameplay controls. In doing so, we are hoping to increase therapy completion rate and create games that children will be excited to revisit as they complete their therapy.
In addition to creating the base games, we will be adding a multiplayer aspect to each game to increase the children’s drive to complete the therapy. The multiplayer aspect will vary for each game, but it will allow CF patients to compete/collaborate with each other in the VR environment.
Please visit
This website for more information.
My Contribution
- Devised 2 mini games that mimic therapy treatments in an immersive and engaging environment.
- Programmed core gameplay featues from the ground up.
- Optimized gameplay to achieve stunning frame-rates.
- Designed UI for the game including the Start menu and the in-game UI.
- Assisted in putting together an online Leaderboard system.
- Playtested frequently to remove bugs and polish gameplay.